There is already so much powerful stuff to play with. Vehicle vehicle = World.CreateVehicle(VehicleHash.Zentorno, + * 3.0f, + 90) Private void OnKeyUp(object sender, KeyEventArgs e) That is a plugin library that comes with a new Native Trainer and ASI Loader. That utility was developed by Alexander Blade. Private void OnKeyDown(object sender, KeyEventArgs e) Script Hook V Download is a free gaming plugin that allows GTA V (Grand Theft Auto V) games to improve the gaming session with script native functions in custom ASI plugins. Private void OnTick(object sender, EventArgs e) Note: This script is against SHVDN v3 API.
#SCRIPTHOOKVDOTNET2 MOD#
Code exampleīelow you can find a basic sample mod that creates a vehicle in front of the own character perfectly heading 90° to the character to get on the car like a sir when pressing Numpad1. You may also want to set up a post build event in Visual Studio to copy the compiled DLL to your scripts folder automatically. And press Insert to load the new script dll.Copy the DLL file into the scripts folder in your GTA V directory.
![scripthookvdotnet2 scripthookvdotnet2](https://files.gitter.im/crosire/scripthookvdotnet/ds5m/thumb/image.png)
Alt-tab back to your development environment (Visual Studio).To avoid needing to constantly stop and start GTA V, you can use the script reloader in the ScriptHookVDotNet. Those 3 events provides the basic work area you can perfectly work with. Basic KnowledgeĮvery mod/script you write must inherit from the Script class. Hint: ScriptHookVDotNet supports compiled assemblies as well as C# or VB source files which all have to be placed into the scripts folder in your GTA V directory. Create a scripts folder in your GTA V directory (if not already happened).Copy ScriptHookVDotNet.asi and ScriptHookVDotNet2/3.dll to your GTA V directory.Download the latest GitHub revision and compile it using Microsoft Visual Studio.Before you can start playing with ScriptHookVDotNet you need some prerequisites: